Monday, November 9, 2015

Art Practice

Here is some stuff I completed in my Common Core art class, where we practice and review basic drawing fundamentals.

 
Composition Assignment -- Find images from the internet in certain types of composition and mimic them in your sketchbook using the tools we were assigned.


 
Silhouette Assignment -- Design assets using silhouette. Assets must be related to current Rapid Prototype project (my current game was dinosaur related).


 
Three-point Lighting Assignment -- Set up a three-point lighting structure on a "found" object and draw/shade it.


 
Basic Underlying Structure in Anatomy Practice -- Draw humans, showing the basic underlying structure and utilizing the techniques taught in class for building the human form.


 
Hands Assignment -- Draw hands using resources from the internet or anyone willing to model for you.


 
Mimicry Assignment -- Try to mimic provided sketches to the best of your abilities using only the tools assigned in the first day of class.


I love that we're getting to review and practice art fundamentals, and this little sketchbook is to become our reference guide for ourselves after this semester. Our professor provides us with little handouts every week that I cut out and tape inside of my sketchbook because I like to keep everything together and organized. It's like making our own textbook! Not only that, but I hope to FINALLY fill up a sketch book to completion! Look how fat my sketchbook is getting already:



Monday, October 12, 2015

Dinosaurs!

We just finished up round two of RPP! RPP stands for Rapid Prototype Production, a class every track has together at the Florida Interactive Entertainment Academy (FIEA). We get two weeks to make a game with a small team of 5 people, composed of any combination of 1-2 Producers, 1-2 Programmers, and 1-2 Artists. This round my team worked on a dinosaur narrative-based game where you are a mother Utah Raptor taking her three eggs to safety during a volcano eruption. We built it in Unreal Engine and our programmer set it up to where your footsteps cause different events to trigger. It was a really fun project!

At the end, the player was "rewarded" with an image of the babies hatching from a safe location, confirmation that you saved them from volcano death! I speed-painted the image in Photoshop and plan to add more work to it when I get some time, I'll repost it again as soon as I get more time to keep painting!

Tuesday, October 6, 2015

First Time Painting in ZBrush!

This assignment asked that we take our professor's Kevin the Starfish design and paint textures on him in ZBrush! Other than still not being used to the strange controls ZBrush has, this assignment was much easier for me than the sculpting one and I enjoyed it a lot. It was a lot like Photoshop in a way, and I love digital painting. I didn't get to spend as much time on this assignment as I would have liked since we just finished Round 2 Rapid Prototypes today and presented them. I look forward to more texture painting in the future so I can gain more experience!



Tuesday, September 29, 2015

First Attempt at ZBrush!

This week I used ZBrush for the first time! We worked off of a design our professor made, Sammy the Starfish, though most of us are calling him Kevin.
My tablet died, so trying zbrush for the first time with a mouse was a bit awkward for me.
This week is another Rapid Prototype Production, where we have two weeks to make a video game, so I didn't spend as much time as I wish I could have on this sculpt. I learned a lot though and look forward to using ZBrush more!


Wednesday, September 9, 2015

Nintendo Style-Switch Homework

For this homework, we were supposed to take a character from a Nintendo game and restyle them in a way that they're still recognizable when compared but are in wildly different worlds.
We worked in a group, one person creating the environment, another person creating the character design, and the final person making a model sheet from the character design. My task was to design the character.
Together we chose the game Castlevania and planned not only to gender-swap a character, but also to put them into a Blade Runner-like world. It was extremely challenging to do and took a very long time. I chose the character Simon Belmont and took his design from the original Castlevania to work with.

Below is the end result, the first image (after the Simon reference) containing the character silhouette to plan the posing, the toned design, and the final painting. I had hoped to also tone and paint the design for the back of the character, but I had such a hard time with her design  that, along with other homework I had to complete, I ran out of time. It's past 3am right now and I'm ready for some sleep!
The second image is the nude form I drew beneath to help me get her anatomy correct. Simon Belmont is crazy ripped, so I wanted to keep that in the female form! It was my first time drawing anatomy like this, and I haven't been figure drawing for too long so it was really a struggle for me! I learned a lot though and used my anatomy book, Anatomy for the Artist, by Sara Simblet, to help me figure out the form.

Here is an image of the original Simon Belmont:

And below is my gender-swap, Blade Runner inspired (though THAT was a tough theme to keep to!) design for Simon (Simone?) Belmont.



 Nude under-design for anatomical correctness:

I learned a lot from this entire assignment! It was tough to juggle with other work, especially since we are producing a rapid prototype game at this moment, but I enjoyed the challenge. My goal is to greatly improve my digital art skills during my attendance at FIEA and I hope I can look back to this blog post after the 16 months FIEA will consume and feel that I have accomplished that goal!

Wednesday, September 2, 2015

Assignment 1, Common Core.. Exploring Photoshop Tools

For this assignment, we were given tools we needed to utilize in some Photoshop pieces. They didn't have to be pretty, just show usage of the tools. I haven't used Photoshop all summer so I just had some fun with it, doodling silly stuff, and got my back into the groove! I like drawing ridiculous things.


 

We also were asked to practice using our new supplies in a toned sketchbook.