Monday, October 12, 2015

Dinosaurs!

We just finished up round two of RPP! RPP stands for Rapid Prototype Production, a class every track has together at the Florida Interactive Entertainment Academy (FIEA). We get two weeks to make a game with a small team of 5 people, composed of any combination of 1-2 Producers, 1-2 Programmers, and 1-2 Artists. This round my team worked on a dinosaur narrative-based game where you are a mother Utah Raptor taking her three eggs to safety during a volcano eruption. We built it in Unreal Engine and our programmer set it up to where your footsteps cause different events to trigger. It was a really fun project!

At the end, the player was "rewarded" with an image of the babies hatching from a safe location, confirmation that you saved them from volcano death! I speed-painted the image in Photoshop and plan to add more work to it when I get some time, I'll repost it again as soon as I get more time to keep painting!

Tuesday, October 6, 2015

First Time Painting in ZBrush!

This assignment asked that we take our professor's Kevin the Starfish design and paint textures on him in ZBrush! Other than still not being used to the strange controls ZBrush has, this assignment was much easier for me than the sculpting one and I enjoyed it a lot. It was a lot like Photoshop in a way, and I love digital painting. I didn't get to spend as much time on this assignment as I would have liked since we just finished Round 2 Rapid Prototypes today and presented them. I look forward to more texture painting in the future so I can gain more experience!